diff --git a/M%C3%BChle.md b/M%C3%BChle.md new file mode 100644 index 0000000..753a8d8 --- /dev/null +++ b/M%C3%BChle.md @@ -0,0 +1,69 @@ +Here’s a **clear, one-page rules summary** for **Nine Men’s Morris**: + +--- + +# **Nine Men’s Morris — One-Page Rules Summary** + +## **Objective** + +Reduce your opponent to **two pieces** or **block all their pieces** so they cannot move. + +--- + +# **Game Setup** + +* Board: three nested squares connected at midpoints. +* Each player has **nine pieces** (“men”). + +--- + +# **Gameplay Overview** + +The game has **three phases**: + +--- + +## **1. Placing Phase** + +* Players alternate placing pieces on any empty point. +* If a player forms a **mill** (three in a row on a line), they **immediately remove one opponent piece** that: + + * **Cannot** be taken if it’s in a mill **unless all opponent’s pieces are in mills**. + +When all 18 pieces are placed, the game moves to Phase 2. + +--- + +## **2. Moving Phase** + +* Players alternate turns **moving one piece** to an **adjacent connected point**. +* Forming a **mill** again allows removing one opposing piece, using the same rules above. + +--- + +## **3. Flying Phase** (only when a player has **three pieces left**) + +* That player may **move a piece to any empty point**, not just adjacent ones. +* Mill and capture rules still apply. + +--- + +# **Winning the Game** + +You win if your opponent: + +1. **Has only two pieces left**, or +2. **Cannot move** any of their pieces on their turn. + +--- + +# **Key Rules & Notes** + +* You may break and remake the same mill over multiple turns, removing a piece each time. +* Captured pieces are permanently removed. +* You must move if a legal move exists. +* Moves are always **one piece per turn**, except capturing after making a mill. + +--- + +If you want, I can turn this into a **printable PDF**, **visual cheat sheet**, or **pocket card**.