Add Tak

Daniel Mevec 2025-12-05 07:49:16 +01:00
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## AI Overview
Here are the **Tak rules, as concise as possible**:
**Objective**
Create a continuous path of your pieces (a *road*) connecting opposite edges of the board.
**Setup**
* Use a square board (commonly 5×5).
* Each player has flat stones, standing stones (*walls*), and one capstone.
* White places the first stone; Black chooses who goes first.
**Turn options (do ONE):**
1. **Place a piece**
* Place a **flat stone**, **standing stone (wall)**, or **capstone** on an empty space.
* On your first turn, you may place only a *flat stone* in an empty square (not on edges).
2. **Move a stack**
* You may move a stack only if **your piece is on top**.
* Move the stack in a straight line, dropping at least one piece on each square passed.
* **Flat stones & capstones** may be moved onto; **walls** block movement *unless* the moving piece is a **capstone**, which can flatten a wall into a flat stone.
**Piece types**
* **Flat stone:** part of a road.
* **Standing stone / wall:** blocks movement; not part of a road.
* **Capstone:** counts as flat for roads; can flatten walls.
**Winning**
You win by:
1. **Road victory:** making a continuous connected path of your flat stones and capstones between opposite edges.
2. **Board fill / no moves:** if no more moves are possible, player with *more flat stones on the board* wins.
Thats the core Tak rules in minimal form.