Add Tak
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Tak.md
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Tak.md
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## AI Overview
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Here are the **Tak rules, as concise as possible**:
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**Objective**
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Create a continuous path of your pieces (a *road*) connecting opposite edges of the board.
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**Setup**
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* Use a square board (commonly 5×5).
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* Each player has flat stones, standing stones (*walls*), and one capstone.
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* White places the first stone; Black chooses who goes first.
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**Turn options (do ONE):**
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1. **Place a piece**
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* Place a **flat stone**, **standing stone (wall)**, or **capstone** on an empty space.
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* On your first turn, you may place only a *flat stone* in an empty square (not on edges).
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2. **Move a stack**
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* You may move a stack only if **your piece is on top**.
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* Move the stack in a straight line, dropping at least one piece on each square passed.
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* **Flat stones & capstones** may be moved onto; **walls** block movement *unless* the moving piece is a **capstone**, which can flatten a wall into a flat stone.
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**Piece types**
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* **Flat stone:** part of a road.
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* **Standing stone / wall:** blocks movement; not part of a road.
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* **Capstone:** counts as flat for roads; can flatten walls.
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**Winning**
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You win by:
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1. **Road victory:** making a continuous connected path of your flat stones and capstones between opposite edges.
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2. **Board fill / no moves:** if no more moves are possible, player with *more flat stones on the board* wins.
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That’s the core Tak rules in minimal form.
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