Update Tak

Daniel Mevec 2025-12-05 07:54:32 +01:00
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Tak.md

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## AI Overview
# **Tak — One-Page Rules Summary**
Here are the **Tak rules, as concise as possible**:
## **Objective**
**Objective**
Create a continuous path of your pieces (a *road*) connecting opposite edges of the board.
Build a continuous orthogonal path (*road*) of your pieces connecting opposite edges of the board.
**Setup**
---
* Use a square board (commonly 5×5).
* Each player has flat stones, standing stones (*walls*), and one capstone.
* White places the first stone; Black chooses who goes first.
## **Components**
**Turn options (do ONE):**
* Square board (commonly 5×5)
* Each player receives:
1. **Place a piece**
* Flat stones
* Standing stones (*walls*)
* 1 capstone
* Place a **flat stone**, **standing stone (wall)**, or **capstone** on an empty space.
* On your first turn, you may place only a *flat stone* in an empty square (not on edges).
Only the **top piece** of a stack counts as controlling that square.
2. **Move a stack**
---
* You may move a stack only if **your piece is on top**.
* Move the stack in a straight line, dropping at least one piece on each square passed.
* **Flat stones & capstones** may be moved onto; **walls** block movement *unless* the moving piece is a **capstone**, which can flatten a wall into a flat stone.
## **Game Start**
**Piece types**
1. **Swap opening**:
* **Flat stone:** part of a road.
* **Standing stone / wall:** blocks movement; not part of a road.
* **Capstone:** counts as flat for roads; can flatten walls.
* White places a flat stone.
* Black places a flat stone.
2. The game then begins with **Whites turn**.
3. Opening placements do **not** use up your piece supply.
**Winning**
You win by:
---
1. **Road victory:** making a continuous connected path of your flat stones and capstones between opposite edges.
2. **Board fill / no moves:** if no more moves are possible, player with *more flat stones on the board* wins.
## **Turn Options (choose ONE)**
### 1. **Place a piece on an empty square**
* Flat stone
* Wall (standing stone)
* Capstone
**Except:** you may place only a flat stone on the first placement of the game.
### 2. **Move a stack**
* You may move a stack only if your piece is on top.
* Move in a straight line up to **board-size** spaces (e.g., max 5 on 5×5).
* When moving, you must **drop at least one stone per square**.
* You may not jump over pieces.
* Stones maintain their orientation; walls remain walls.
---
## **Piece Behavior**
### **Flat stone**
* Counts for roads.
### **Wall (standing stone)**
* Blocks movement.
* Does **not** count for roads.
### **Capstone**
* Counts as flat for roads.
* Cannot be moved onto by any piece.
* Can **flatten a wall** by moving onto it, turning it into a flat stone (of its original owner).
---
## **Road Rules**
* Roads connect opposite board edges **orthogonally**.
* Only **top flat stones and capstones** count.
* Stacks do not matter—only the top piece.
---
## **Game End**
The game ends immediately when any of the following occur:
1. **Road victory** — a completed road (that player wins).
2. **Board is full.**
3. **A player uses all pieces.**
If no road exists:
* Count only **flat stones visible on top**.
* Player with **more top flats** wins.
---
If you want, I can format this as a printable PDF or create a minimalist graphic version.
Thats the core Tak rules in minimal form.