Add Mühle
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M%C3%BChle.md
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M%C3%BChle.md
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Here’s a **clear, one-page rules summary** for **Nine Men’s Morris**:
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# **Nine Men’s Morris — One-Page Rules Summary**
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## **Objective**
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Reduce your opponent to **two pieces** or **block all their pieces** so they cannot move.
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---
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# **Game Setup**
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* Board: three nested squares connected at midpoints.
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* Each player has **nine pieces** (“men”).
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# **Gameplay Overview**
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The game has **three phases**:
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---
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## **1. Placing Phase**
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* Players alternate placing pieces on any empty point.
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* If a player forms a **mill** (three in a row on a line), they **immediately remove one opponent piece** that:
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* **Cannot** be taken if it’s in a mill **unless all opponent’s pieces are in mills**.
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When all 18 pieces are placed, the game moves to Phase 2.
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---
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## **2. Moving Phase**
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* Players alternate turns **moving one piece** to an **adjacent connected point**.
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* Forming a **mill** again allows removing one opposing piece, using the same rules above.
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## **3. Flying Phase** (only when a player has **three pieces left**)
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* That player may **move a piece to any empty point**, not just adjacent ones.
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* Mill and capture rules still apply.
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# **Winning the Game**
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You win if your opponent:
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1. **Has only two pieces left**, or
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2. **Cannot move** any of their pieces on their turn.
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# **Key Rules & Notes**
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* You may break and remake the same mill over multiple turns, removing a piece each time.
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* Captured pieces are permanently removed.
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* You must move if a legal move exists.
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* Moves are always **one piece per turn**, except capturing after making a mill.
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---
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If you want, I can turn this into a **printable PDF**, **visual cheat sheet**, or **pocket card**.
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