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Tak — One-Page Rules Summary
Objective
Build a continuous orthogonal path (road) of your pieces connecting opposite edges of the board.
Components
-
Square board (commonly 5×5)
-
Each player receives:
- Flat stones
- Standing stones (walls)
- 1 capstone
Only the top piece of a stack counts as controlling that square.
Game Start
-
Swap opening:
- White places a flat stone.
- Black places a flat stone.
-
The game then begins with White’s turn.
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Opening placements do not use up your piece supply.
Turn Options (choose ONE)
1. Place a piece on an empty square
- Flat stone
- Wall (standing stone)
- Capstone Except: you may place only a flat stone on the first placement of the game.
2. Move a stack
- You may move a stack only if your piece is on top.
- Move in a straight line up to board-size spaces (e.g., max 5 on 5×5).
- When moving, you must drop at least one stone per square.
- You may not jump over pieces.
- Stones maintain their orientation; walls remain walls.
Piece Behavior
Flat stone
- Counts for roads.
Wall (standing stone)
- Blocks movement.
- Does not count for roads.
Capstone
- Counts as flat for roads.
- Cannot be moved onto by any piece.
- Can flatten a wall by moving onto it, turning it into a flat stone (of its original owner).
Road Rules
- Roads connect opposite board edges orthogonally.
- Only top flat stones and capstones count.
- Stacks do not matter—only the top piece.
Game End
The game ends immediately when any of the following occur:
- Road victory — a completed road (that player wins).
- Board is full.
- A player uses all pieces.
If no road exists:
- Count only flat stones visible on top.
- Player with more top flats wins.
If you want, I can format this as a printable PDF or create a minimalist graphic version.